Simulation of a double pendulum as two rigid bodies. This uses RigidBody's and Joint's, but only for geometry and display. This does not use the general physics engine ContactSim, instead this is a specialized simulation like DoublePendulumSim.

For derivation of equations of motion, see the paper Double Pendulum as Rigid Bodies by Erik Neumann, April 2, 2011.

TO DO: explain how and why the angle-1 variable is different from the angle-1 parameter. Perhaps rename the angle-1 parameter to be omega-1 to reduce confusion. Perhaps allow setting of the angle-1 variable directly, and then adapt accordingly.

TO DO: figure out what the real rest state is (it is not all zero angles), which will also fix the energy calculation.

TO DO: add damping

TO DO: derive equations of motion using Lagrangian method

Hierarchy (view full)

Implements

Constructors

Properties

L1_: number

distance from pivot 1 to pivot 2

R1_: number

distance from pivot 1 to the center of mass of pendulum 1

R2_: number

distance from pivot 2 to the center of mass of pendulum 2

gamma1_: number

Angle of R1 with respect to vertical in body coords of pendulum 1. Gamma adjustment angle is needed because vector R1 might not be vertical.

gamma2_: number

Angle of R2 with respect to vertical in body coords of pendulum 2.

gravity_: number = 9.8

gravity

initialState_: null | number[] = null

Initial values.

omega1_: number

initial angle of pendulum 1

omega2_: number

initial angle of pendulum 2

pendulum1_: RigidBody

upper pendulum

pendulum2_: RigidBody

lower pendulum

phi_: number

angle from vector r1 to vector l1

pivot1_: Joint

upper pivot, joins scrim and pendulum1

pivot2_: Joint

lower pivot, joins pendulum1 and pendulum2

potentialOffset_: number = 0

potential energy offset

Methods

  • Adds the given Observer to this Subject's list of Observers, so that the Observer will be notified of changes in this Subject. An Observer may call Subject.addObserver during its observe method.

    Parameters

    Returns void

  • Defines the differential equations of this ODESim; for an input set of variables, returns the current rate of change for each variable (the first derivative of each variable with respect to time).

    The timeStep is the time since the state variables were last fully calculated, which can be and often is zero. The current time can be regarded as getTime() + timeStep. The input variables correspond to the Simulation state at that time. Note that timeStep is different from the time step used to advance the Simulation (as in AdvanceStrategy.advance). The timeStep is typically used when finding collisions in CollisionSim.findCollisions.

    Parameters

    • vars: number[]

      the current array of state variables (input), corresponding to the state at getTime() + timeStep

    • change: number[]

      array of change rates for each variable (output), all values are zero on entry.

    • _timeStep: number

      the current time step (might be zero)

    Returns null | object

    null if the evaluation succeeds, otherwise an object relating to the error that occurred. The change array contains the output results.

  • Returns angle of R1 with respect to vertical in body coords of pendulum 1.

    Returns number

    angle of R1 with respect to vertical in body coords of pendulum 1.

  • Returns angle of R2 with respect to vertical in body coords of pendulum 2.

    Returns number

    angle of R2 with respect to vertical in body coords of pendulum 2.

  • Sets whether this Subject will broadcast events, typically used to temporarily disable broadcasting. Intended to be used in situations where a subclass overrides a method that broadcasts an event. This allows the subclass to prevent the superclass broadcasting that event, so that the subclass can broadcast the event when the method is completed.

    Parameters

    • value: boolean

      whether this Subject should broadcast events

    Returns boolean

    the previous value

  • Returns a minimal string representation of this object, usually giving just identity information like the class name and name of the object.

    For an object whose main purpose is to represent another Printable object, it is recommended to include the result of calling toStringShort on that other object. For example, calling toStringShort() on a DisplayShape might return something like this:

    DisplayShape{polygon:Polygon{'chain3'}}
    

    Returns string

    a minimal string representation of this object.

  • Returns angle between vertical (in body coordinates) and the vector from joint to center of mass of the pendulum. If the pendulum were hanging at rest from the joint with no forces other than gravity acting, then the angle of the pendulum would be -gamma.

    Parameters

    • pendulum: RigidBody

      the pendulum RigidBody

    • pivot: Joint

      the Joint that the pendulum is hanging from

    Returns number

    angle between vertical (in body coordinates) and the vector from joint to center of mass of the pendulum

    Throws

    if the pendulum is not one of the bodies of the joint

  • Creates a double pendulum with centered mass and joints. The two rectangular bodies are attached together as a double pendulum. The center of mass is at geometric center of each pendulum, and joints are along the vertical center line of each body.

    Parameters

    • theta1: number

      angle at joint of scrim and pendulum1

    • theta2: number

      angle at joint of pendulum1 and pendulum2

    • Optional pivot: Vector

      location of fixed joint connecting to Scrim, in world coords

    Returns Parts

  • Creates a double pendulum with offset center of mass and offset joints. The two rectangular bodies are attached together as a double pendulum. The center of mass of the upper pendulum is offset from its geometric center. The joint connecting the two bodies is not along the vertical center line of either body, but is offset.

    Parameters

    • theta1: number

      angle at joint of scrim and pendulum1

    • theta2: number

      angle at joint of pendulum1 and pendulum2

    • Optional pivot: Vector

      location of fixed joint connecting to Scrim, in world coords

    Returns Parts

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