StuckTestApp runs a simulation that is guaranteed to become 'stuck', at which point we should get an error dialog and be able to restart the simulation. This is mainly a check that the error handling mechanism is working properly.

The simulation being run is ImpulseSim rather than the usual ContactSim. The scenario is CircleStraightTest.ball_falls_on_floor_setup in which a ball bounces on the floor, each bounce is less high and eventually the simulation becomes stuck because of the lack of contact forces.

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Methods

  • Adds the given Observer to this Subject's list of Observers, so that the Observer will be notified of changes in this Subject. An Observer may call Subject.addObserver during its observe method.

    Parameters

    Returns void

  • Define short-cut name replacement rules. For example 'sim' is replaced by 'myApp.sim' when myName is 'myApp'.

    Parameters

    • myName: string

      the name of this object, valid in global Javascript context.

    Returns void

  • Parameters

    • script: string
    • output: boolean = true

      whether to print the result to the output text area and add the script to session history; default is true

    Returns any

    the result of evaluating the string

  • Sets whether this Subject will broadcast events, typically used to temporarily disable broadcasting. Intended to be used in situations where a subclass overrides a method that broadcasts an event. This allows the subclass to prevent the superclass broadcasting that event, so that the subclass can broadcast the event when the method is completed.

    Parameters

    • value: boolean

      whether this Subject should broadcast events

    Returns boolean

    the previous value

  • Returns a minimal string representation of this object, usually giving just identity information like the class name and name of the object.

    For an object whose main purpose is to represent another Printable object, it is recommended to include the result of calling toStringShort on that other object. For example, calling toStringShort() on a DisplayShape might return something like this:

    DisplayShape{polygon:Polygon{'chain3'}}
    

    Returns string

    a minimal string representation of this object.

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