Static chainStatic chain_Static clock_Static clock_Static clock_Static commonStatic curved_Static curved_Shows an error discovered by ERN on Sept 15, 2015.
TO DO* This error state should be fixed or prevented from happening.
Static Private damping_Static damping_Static damping_Two balls rotate at the same initial angular velocity, the larger ball has a bigger moment of rotation and therefore spins longer under the standard DampingLaw.
Static newtons_Static newtons_Static Private non_Static non_Test the feature whereby a body can selectively not collide with certain edges of another body; here a ball and an pendulum are bouncing on the floor under gravity; the ball collides with the pendulum bob, but not with the pendulum rod; however, the pendulum rod does collide with the floor. *
Static roller_Setup a RigidBody connected to a 'roller coaster' circle shaped NumericalPath with a PathJoint; also there is a PathEndPoint that limits travel of the RigidBody.
Static roller_Static roller_Setup a RigidBody connected to a 'roller coaster' hump shaped NumericalPath with a PathJoint.
Static roller_Static setupSets up error condition found on Sept 15, 2015. Results in simulation getting 'stuck', because ComputeForces is unable to find reasonable set of forces. The problem is the rectangle gets jammed between two fixed objects, and the distance between them is very tight. *
Static setupSets up same error condition found on Sept 15, 2015, but at an earlier time. This results in success the first time it is run, but clicking the 'rewind' button results in 'stuck' error. The difference is due to random number generator being different. The first time thru the rectangle doesn't quite get its corner around the vertex of the fixed block, so it never gets wedged. *
Static three_Three blocks are connected by joints to mimic the arrangement of test/RopeTest.RopeTest.double_rod_spin_setup. This is intended to be a further test of Joints.
Optional damping: numberStatic three_Static three_Static three_Static three_Static three_Runs the three_body_spin setup with damping and a very small step size of 0.001, using the standard RungeKutta DiffEqSolver. This small step size is needed to get the same accuracy as the AdaptiveStepSolver, see test/MiscellanyTest.MiscellanyTest.three_body_spin_test4B.
Static three_Runs the three_body_spin setup with damping using the experimental AdaptiveStepSolver. This gives same accuracy as regular RungeKutta solver with a very small step size of 0.001, see test/MiscellanyTest.MiscellanyTest.three_body_spin_test4A.
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Miscellaneous tests of engine2D physics engine.